I. The Oath of the Blue Scales
Truth: The Dragon Queen is missing. The dirty green scales have gone to steal her treasure. You are Blue Scales: defenders, schemers, and survivors.
“A hoard is not coins. A hoard is history. A hoard is promise.” — Rikkit, Warden of the Third Tunnel
Choose your loyalty (or conflict)
- True Loyalist: protect the hoard at all costs.
- Pragmatist: save the tribe first; treasure second.
- Tempted: steal “just enough” to survive… and justify it later.
- Ambitious: if the Queen never returns, a new ruler will rise.
Green Scales in play
- Raiders: fast theft and disappearance.
- Saboteurs: disable traps and wards.
- False Loyalists: claim devotion while looting.
- Desperate kin: hunger makes monsters of us all.
PHB-only note: This codex keeps class, subclass, and spell choices within the 2014 Player’s Handbook. Your DM already approved Kobold characters.
II. Kobold Traits & Survival Lessons
| Trait | Meaning for a Blue Scale |
| +2 DEX, −2 STR | Fight smart. You win with precision, not brute force. |
| Pack Tactics | Stand with allies. When the pack bites together, the pack survives. |
| Sunlight Sensitivity | Daylight is your enemy. Shade, tunnels, smoke, and cover are your friends. |
| Grovel, Cower, and Beg | When the pack needs a decisive strike, you sacrifice pride to secure victory. |
| Darkvision | The Queen’s tunnels are your kingdom. |
Lesson: If you can’t attack well (sunlight, disadvantage, no good angle), you can still win by helping an ally, repositioning, or using a defensive option.
IV. The Fourth Scale (ASI/Feats)
At level 4 you gain either an Ability Score Improvement or (if your DM uses feats) a feat from the PHB.
Most common choices
- +2 DEX for almost any Kobold who attacks with weapons.
- +2 INT/WIS/CHA if you are primarily a spellcaster.
- +1 DEX +1 CON if you want balance and durability.
PHB feats that feel “kobold”
- Sharpshooter (sniper-lizard mode)
- Alert (always twitchy; hard to ambush)
- Mobile (tunnel skirmisher)
- Lucky (kobolds survive by improbable fortune)
V. Muster of the Horde (PHB‑Only Builds)
Each card lists PHB subclasses and a short spell shortlist (examples only). Swap spells to match your taste and party needs.
Rogue 4 — Thief / Assassin
Role: scout & striker • Primary: DEX
- Blue Scale hook: Tunnel runner & trap-spotter for the hoard.
- Level 4: +2 DEX
- Tactic: attack with advantage (Pack Tactics) → Sneak Attack reliably.
Ranger 4 — Hunter / Beast Master
Role: tracker & archer • Primary: DEX (WIS secondary)
- Blue Scale hook: Hunts green-scale raiders through tunnels and forest edges.
- PHB spell ideas: Hunter’s Mark, Goodberry, Cure Wounds
- Level 4: Sharpshooter (if allowed) or +2 DEX
Fighter 4 — Battle Master / Champion / Eldritch Knight
Role: guard & duelist • Primary: DEX
- Blue Scale hook: Elite hoard-warden trained for narrow corridors.
- Weapons: rapier + shield or shortbow
- Level 4: +2 DEX (or Sharpshooter for archers)
Monk 4 — Open Hand / Shadow / Four Elements
Role: skirmisher • Primary: DEX + WIS
- Blue Scale hook: Silent tunnel enforcer; strikes then vanishes.
- Level 4: +2 DEX or Mobile
- Tactic: reposition constantly; fight beside allies for Pack Tactics advantage.
Sorcerer 4 — Draconic / Wild Magic
Role: omen-caster • Primary: CHA
- Blue Scale hook: “The Queen’s blood sings in me.”
- PHB spell ideas: Shield, Magic Missile, Web, Scorching Ray
- Level 4: +2 CHA
Wizard 4 — Any School (PHB)
Role: ward-scribe • Primary: INT
- Blue Scale hook: Keeper of hoard wards and draconic lore.
- PHB spell ideas: Mage Armor, Shield, Detect Magic, Web, Hold Person
- Level 4: +2 INT
Bard 4 — Lore / Valor
Role: morale & tricks • Primary: CHA
- Blue Scale hook: Keeper of the Queen’s legends; shames green-scale thieves.
- PHB spell ideas: Healing Word, Faerie Fire, Dissonant Whispers, Suggestion
- Level 4: +2 CHA (or Inspiring Leader)
Warlock 4 — Fiend / Archfey / Great Old One
Role: pact-mystic • Primary: CHA
- Blue Scale hook: Made a pact to find the Queen—or replace her.
- PHB spell ideas: Hex, Armor of Agathys, Darkness
- Level 4: +2 CHA
Cleric 4 — Light / Trickery / War / Life (PHB domains)
Role: scale-shaman • Primary: WIS
- Blue Scale hook: Interprets signs; maintains rites that bind the hoard.
- PHB spell ideas: Bless, Healing Word, Guiding Bolt, Aid
- Level 4: +2 WIS
Barbarian 4 — Totem Warrior / Berserker (optional)
Role: last-line defender • Primary: STR (hard mode)
- Blue Scale hook: Rage is a sacred vow: “No thief passes me.”
- Level 4: +2 STR (offset penalty) or +2 CON (survive longer)
VI. Scene Playbook (Combat + Social + Exploration)
Combat (tunnel doctrine)
- Start near allies to trigger Pack Tactics.
- Use corners, cover, and darkness; avoid open daylight lanes.
- If sunlight ruins your attacks, help an ally or reposition.
Social (loyalty vs greed)
- Do you speak as a loyalist, a negotiator, or a secret looter?
- Offer: protection, information, or a share of recovered treasure.
- Threaten: curse of the Queen, or the wrath of the Blue Scale pack.
Exploration (hoard defense)
- Mark tunnels; watch for disabled traps.
- Track footprints and dragged sacks.
- Listen for echoes: Green Scales are noisy when excited.
One-line roleplay hook: “I don’t steal from the Queen… unless the Queen is truly gone.”