Kobold Starter Guide (PHB‑Only) Level 4 • 2014 5e

Quick Contents

Scope & Table Assumptions

Goal: Help you join a campaign as a Level 4 Kobold using 2014 rules, with No Druid and No Paladin.

Rules scope for this document: PHB-only (Player’s Handbook options for classes, subclasses, spells, feats, and equipment). Your Kobold race is allowed by your DM.

Note: Many tables also allow feats and multiclassing. If your DM hasn’t said, ask. This guide keeps feats as optional suggestions.

Character Basics (What matters at the table)

Your character is defined by ability scores, race, class, background, equipment, and level. In play you will mostly use:

Ability Scores (quick reference)

AbilityUsually affects…
STRMelee brute force, Athletics, heavy weapons (Kobolds are weak here)
DEXAC (light armor), initiative, Stealth, ranged attacks (Kobolds excel)
CONHit points and concentration checks
INTWizard spellcasting, Investigation, knowledge
WISPerception, Insight, Cleric spellcasting
CHABard/Sorcerer/Warlock spellcasting, social skills

Kobold Traits (2014-era)

Kobolds are small, tactical, and pack‑oriented. The key play pattern is teamwork + positioning.

TraitHow it plays
+2 DEX, −2 STRChoose DEX builds; avoid STR-based weapons and grappling plans
Pack TacticsStand near an ally attacking the same target → you gain advantage on attacks
Sunlight SensitivityIn direct sunlight you often have disadvantage on attacks and sight-based Perception
Grovel, Cower, and BegWhen you need the party to land key hits, spend an action to help allies
DarkvisionNight/tunnels are your home turf
Beginner tip: If sunlight becomes a big issue, fight from shade/cover, choose indoor routes, and coordinate so your allies engage targets in places you can see clearly.

Campaign Hook: Blue Scales vs Green Scales

Premise: The Dragon Queen is missing. The “dirty green scales” are moving to loot her treasure. As loyal blue scales, do you defend the hoard—or join the looters?

Blue Scales (Loyalists)

Core vibe: duty, fear, pride, tradition

  • “The hoard is sacred.”
  • Protect traps, tunnels, and rituals that guard the treasure.
  • Hunt green-scale raiders; recover stolen relics.

Green Scales (Looters)

Core vibe: opportunism, survival, ambition

  • “No queen means no rules.”
  • Break wards, steal gems, sell artifacts, flee.
  • They might be villains—or desperate kin.

Roleplay prompt: Decide what you fear more: the Queen’s wrath if she returns… or a life of poverty if you stay loyal.

Level 4 Choices (ASI/Feats)

At level 4 you get either an Ability Score Improvement or (if allowed) a feat.

Common Kobold picks

PHB feats that often help

PHB‑Only Example Builds (Level 4 Kobold)

These are templates, not strict rules. Pick what sounds fun and fits the party.

Rogue 4 — Thief / Assassin

Role: scout & striker • Primary: DEX

  • Subclass: Thief (mobility) or Assassin (ambush)
  • Skills: Stealth, Perception, Investigation, Acrobatics
  • Level 4: +2 DEX
  • Loop: fight near allies → advantage → Sneak Attack every round

Ranger 4 — Hunter / Beast Master

Role: archer/tracker • Primary: DEX, Secondary: WIS

  • Subclass: Hunter (simple, strong) or Beast Master (companion play)
  • Style: Archery
  • Spells (PHB examples): Hunter’s Mark, Goodberry, Cure Wounds
  • Level 4: Sharpshooter (if allowed) or +2 DEX

Fighter 4 — Battle Master / Champion / Eldritch Knight

Role: reliable damage/control • Primary: DEX

  • Subclass: Battle Master (tactical), Champion (simple), Eldritch Knight (magic)
  • Weapons: shortbow or rapier + shield
  • Level 4: +2 DEX (or Sharpshooter for archers)
  • Loop: steady attacks; spend maneuvers when it really matters

Monk 4 — Open Hand / Shadow / Four Elements

Role: mobile melee • Primary: DEX + WIS

  • Subclass: Open Hand (simple), Shadow (stealth), Four Elements (spell-like)
  • Level 4: +2 DEX or Mobile feat
  • Loop: hit, spend ki to reposition/defend, stay near allies for accuracy

Sorcerer 4 — Draconic Bloodline / Wild Magic

Role: blaster/control • Primary: CHA

  • Subclass: Draconic (thematic durability) or Wild Magic (chaos fun)
  • Metamagic (lvl 3): Quickened + Twinned (popular)
  • Spells (PHB examples): Shield, Magic Missile, Web, Scorching Ray
  • Level 4: +2 CHA

Wizard 4 — Any School (PHB)

Role: battlefield control/utility • Primary: INT

  • Schools: Divination, Illusion, Evocation, Abjuration, etc.
  • Spells (PHB examples): Mage Armor, Shield, Detect Magic, Web, Hold Person
  • Level 4: +2 INT
  • Loop: win fights with control; let allies finish targets

Bard 4 — Lore / Valor

Role: support & skills • Primary: CHA

  • Subclass: Lore (versatile) or Valor (martial support)
  • Spells (PHB examples): Healing Word, Faerie Fire, Dissonant Whispers, Suggestion
  • Level 4: +2 CHA (or Inspiring Leader if allowed)
  • Loop: inspire allies, debuff enemies, patch-heal as needed

Warlock 4 — Fiend / Archfey / Great Old One

Role: consistent ranged damage • Primary: CHA

  • Patron: Fiend (survivable), Archfey (trickery), Great Old One (weird utility)
  • Invocations: Agonizing Blast (core), then utility of choice
  • Spells (PHB examples): Hex, Armor of Agathys, Misty Step (if available to you), Darkness (table-dependent tactics)
  • Level 4: +2 CHA

Cleric 4 — Light / Trickery / War / Life (etc.)

Role: healing/support/control • Primary: WIS

  • Domain: Light (flashy), Trickery (sneaky), War (tough), Life (heals), and more PHB domains
  • Spells (PHB examples): Bless, Healing Word, Guiding Bolt, Aid
  • Level 4: +2 WIS
  • Loop: Bless early; keep allies alive; contribute with spells

Barbarian 4 — Berserker / Totem Warrior (optional)

Role: frontline bruiser • Primary: STR (Kobold hard mode)

  • Why optional: STR penalty hurts. Choose if you love the fantasy anyway.
  • Subclass: Totem Warrior (very durable) or Berserker (aggressive)
  • Level 4: +2 STR (to offset) or +2 CON (to survive)
  • Loop: Rage, soak hits, and protect the squishier kobolds

PHB-only reminder: If you keep everything to PHB subclasses and PHB spells, you’re safe even at strict tables.

Beginner Combat Checklist